Let's see... been replaying some games... Actually, mostly one game: Hardspace Shipbreaker
The game is actually pretty simple: you basically sold your life to Lynx Salvage for a job off Earth... Now with a BILLION credits in debt, you need to make enough money to pay for your expenses (which amounts to half a million a day) but that includes equipment rental that you can make MILLIONS by taking apart ships that Lynx towed in for whatever reasons, and dropping the pieces you took off and dumping them into the furnace (raw materials), processor (processed material), or barge (reusable components) respectively. But each ship has tricks to take apart properly. If you do it wrong, you'll get hurt, or even worse, die and be charged a resurrection fee, or you'll lose so much salvage you'll not make enough to pay your expenses. You also have to pay for consumables like explosives, tethers, fuel, oxygen, repair kits, and so on. But you'll also discover the story hidden in the universe... Will you ever pay off your debt? Then what? In regular mode your "workday" is limited to 15 minutes. Let's just say even a simple ship will take you 40+. A complicated ship can easily take 2+ hours.
Also "finished" Criminal Girls: Invite Only, which is a sorta hentai game, but self-censored by the publisher as to be more PG-13 than R or even X rated. It's all tease, but no actual exposure, unless you download mods and whatnot. Visually, it's cute, but looks like it came out of the 80's or 90's as if it's on SNES, as you get both the regular and the Kawai version of the girls, 7 in all, with two bonus girls as sorta secret content. The "suggestive" poses don't actually expose anything but the writing at least is a little more than the zero-plot Hentai game writing.
Just getting started on Sniper Ghost Warrior Contracts, where your job is to take out targets in Siberia. Enemies have drones, and lots and lots of soldiers. You can shoot from any direction that you can reach. There are also a lot of secondary objectives. Some are timed though, so don't dawdle. Graphics are good, and you get bonus if you do things a certain way (challenges). Earn tokens with achievements, and tokens can be used to unlock more weapons and gadgets. So who hired you, and what do they REALLY want? Does it even matter?
Played a bit of Rise of Industry, a supply chain game, but the complexity, the lack of Quality of Life UI stuff (you are given what the cities want, but you can't see the tech tree or supply chain for such) makes the game less enjoyable than it should be.
Tried a few hours in Deadliest Catch, the game, but it felt a bit like busy work. As one of the rookie captains, you have to outfit your vessel, hire a crew, prep the deck, and go find crabs. You also have to do the typical deckhand work: unload the bait, process the bait, load the pot, fit the pot with floats and bait, drop the pot, then when the pot's soaked long enough, do the reverse: throw the hook, grab the pot, load it on the crane, drag the pot, dump the crab onto the sort tray, stow the pot, stow the stuff (bait bit and floats), then sort the crab, dump the crabs you can't use, drop the rest into the hold, repeat as needed. Fortunately, your crew is supposed to do some of that, but they may not be very good at it. You get to run around on the crab boat, but the layout is not that simple. I don't know if they do mechanical emergencies like on the show, or injuries that require help, or man overboard, but let's just say, crabbing is kinda boring.
Will probably do a few more ships in Hardspace Shipbreaker, as I haven't reached rank 10 yet, and the game promised to have a story mode as well. And I want to learn how to break cat 6 ships. After that, will probably do Space Engineers.
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