Wednesday, January 13, 2021

State of My Games: January 13th, 2021

Finished MarZ, as mentioned in a previous post. 

Tried Greed Corp, a turn-based tactical combat game, decided while interesting, it didn't quite grab me. 

Played 80 hours on StarCralwers, leveled all 8 classes to level 30 (level cap) (or very close to it) and did one ending. Did not feel like playing New Game Plus, which is MOTS. So that's that. 

Finished Radio Commander, which has you giving orders to your units on a battlefield, but since all you have is a radio, fog of war is extremely heavy and thus, tension is extremely high. But there are only 9 missions plus quick battles. On the other hand, the game has two more things going for it... relatively low price, and ability to give commands via microphone and voice recognition for full immersion. 

Also finished Unheard, turns out I had ONE case left, and that was a bit of fun. Voice acting was a bit over-the-top, but it's an intriguing game where you try to piece together the puzzle based on full-audio surveillance of every room on the premises. There is a DLC, but I'm not sure I want to play it. :D

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Will probably move onto Detective Di, Warstone TD, Crying Suns

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Other games I've tried? Hmmm... 

Within the Warhammer 40K series, I've tried: 

Deathwatch -- a squad of five space marines against a whole Tyranid invasion. Think XCOM-lite, and mobile port... and boring grind

Kill Team -- action game where you take TWO space marines through an Ork invasion

Mechanicus -- turn-based tactical combat where you are taking controls of the Adeptus Mechanicus against a planet full of Necrons, and figure out how to upgrade your tech-priests so they survive the fights. And you're fighting against a timer. If the Necrons achieve full awakening, you won't be able to stop them. 

Space Marine -- take control of Captain Titus, Ultramarines chapter, and a seasoned veteran. You're sent to stop the Ork invasion, but you end up fighting against a lot more other enemies of the Imperium as well in order to secure the Imperial Forge World. A third-person shooter with melee weapons. 

Space Wolf --the Space Wolf chapter ship was ambushed by the Chaos Marines of the Word Bearers and crashed on the world of Kanak, a feral world full of barbarians, vile creatures, and chaos marines. You will emerge victorious, by conducting turn-based card-based combat against all foes, obtaining more cards, merging them for upgrades, and fight off all comers. Not bad, as they are still giving free loot as promo codes every week.  And there are PvP multiplayer as well. DLCs add additional shorter campaigns. 

Battlefleet Gothic Armada -- fleet combat in Warhammer 40K, take your fleet against the chaos forces.

I also have

Vermintide (regular Warhammer, not 40K) -- a multiplayer PvE shooter where you need to go, with your friends, as one of the many classes available, to fight the "end times" horde of vermins. 

Warhammer Quest -- choose your own adventure with die-roll combat

These I'm not too keen on. Fantasy doesn't really grip me.  




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